Last week's GPU Technology Conference featured Thrust in a number of sessions.
Nathan Bell gave an introductory talk motivating the use of Thrust in performance-portable parallel applications.
Julien Demouth discussed best practices for efficiency in Thrust applications.
Jared Hoberock spoke about the powerful new features in Thrust version 1.6.
Slides from these and other talks are available on the Thrust downloads page.
Video of Nathan and Julien's session is also available.